<mosaic.cnfolio.com>
PROGRAM
  1. #include <stdio.h>
  2. #include <stdlib.h>
  3. #include <time.h>
  4. #include <string.h>
  5.  
  6. /*
  7. START
  8.    Obtain 4 numbers and the amount being betted on each number
  9.    IF the numbers being betted on are positive integers in the range 0 to 36 or is 00 AND
  10.       the value of the bets are greater than 0.00
  11.          THEN
  12.             Obtain a random number in the range 0 to 37
  13.             IF the random number matches an input
  14.                THEN
  15.                   Display the random number obtained which is the winning number
  16.                   multiply the money betted on the winning number by 35 for the profit, multiply the input amout by 36 for revenue
  17.                   multiply the money betted on the losing numbers by -1 for the profit and make the revenue for each equal to zero
  18.                   Display all the numbers that were betted on, how much was betted on each number, the revenue and profit for each bet
  19.                   Display the net profit
  20.                ELSE
  21.                   IF the random number doesn't match any of the numbers that were betted on
  22.                      THEN
  23.                         multiply the money betted on the numbers by -1 for profit and make the revenue equal to zero
  24.                         Display the random number obtained which is the winning number
  25.                         Display all the numbers that were betted on, how much was betted on each number and the revenue and profit for each bet
  26.                         Display the net profit which is the sum of the individual profits
  27.                      END IF
  28.              END IF
  29.    ELSE
  30.       IF a number being betted on is not in the range 0 to 36 or 00
  31.          THEN
  32.             Display message that numbers being betted on must be integers in the range from 0 to 36 or 00
  33.       END IF
  34.       IF Value of a bet is not a positive number
  35.          THEN
  36.             Display error message that the value placed on a bet has to be greater than 0.00
  37.       END IF
  38. END
  39. */
  40.  
  41. char DZ[] ="00" ;     // DZ is Double zero
  42. char a1[3]={ '\0' } ; // I am taking the numbers being betted on as strings. this is the first string
  43. char b1[3]={ '\0' } ; // second number being betted on
  44. char c1[3]={ '\0' } ; // third number being betted on
  45. char d1[3]={ '\0' } ; // fourth number being betted on
  46.  
  47. float a, b, c, d ;                     // In my calculations, I will not be using the characters above. I will use a for a1, b for b1 etc.
  48. float Am, Aa, Bm, Bb, Cm, Cc, Dm, Dd ; // Am, Bm Cm and Dm are the amounts betted on a, b, c and d respectively Aa is the profit for a
  49. float aP, bP, cP, dP ;                 // aP = Payout for a; bP = Payout for b; cP = Payout for c; dP = Payout for d;
  50. int   N ;                              // N is The winning number
  51.  
  52. int main( void )
  53. {   
  54.    scanf( "%s", &a1 ) ; //First number being betted on
  55.    scanf( "%f", &Am ) ; //Amount being being betted on the first number
  56.    scanf( "%s", &b1 ) ; //Second number being betted on
  57.    scanf( "%f", &Bm ) ; //Amount being being betted on the second number
  58.    scanf( "%s", &c1 ) ; //Third number being betted on
  59.    scanf( "%f", &Cm ) ; //Amount being being betted on the third number
  60.    scanf( "%s", &d1 ) ; //Fourth number being betted on
  61.    scanf( "%f", &Dm ) ; //Amount being being betted on the fourth number   
  62.    
  63.   if( strncmp(DZ,a1,2) == 0 )
  64.      { a=0.5 ; }             // If the character a1 is 00, I make the number a = 0.5 so it passes the next test condition     
  65.   else{a=atoi(a1);}          // If a1 is a charcter different from 00, e.g 14, I make a equal to the integer
  66.  
  67.   if( strncmp(DZ,b1,2) == 0)
  68.      { b=0.5 ; }             // If the character b1 is 00, I make the number b = 0.5 so it passes the next test condition
  69.   else{b=atoi(b1);}          // If b1 is a charcter different from 00, e.g 14, I make b equal to the integer
  70.  
  71.   if( strncmp(DZ,c1,2) == 0)
  72.      { c=0.5 ; }             // If the character c1 is 00, I make the number c = 0.5 so it passes the next test condition
  73.   else{c=atoi(c1);}          // If c1 is a charcter different from 00, e.g 14, I make c equal to the integer
  74.  
  75.   if( strncmp(DZ,d1,2) == 0)
  76.      { d=0.5 ; }             // If the character d1 is 00, I make the number d = 0.5 so it passes the next test condition
  77.   else{d=atoi(d1);}          // If d1 is a charcter different from 00, e.g 14, I make d equal to the integer
  78.  
  79.  
  80.  if( a>=0 && a<=36 && b>=0 && b<=36 && c>=0 && c<=36 && d>=0 && d<=36 && Am>0 && Bm>0 && Cm>0 && Dm>0 ) 
  81.     // All the numbers bewing betted on must be in the range from 0 to 36 or 00 The bet values have to be greater than 0.00
  82.  {
  83.     srand( time( NULL ) ) ;
  84.     N = rand( ) % 38 ;
  85.    
  86.     if(a==0.5) { a=37.0 ;} //If someone enters 00, to differentiate it from 0, I first made it 0.5 instead of 37 so it passes the last if statement
  87.     if(b==0.5) { b=37.0 ;} //After 00 which i made 0.5 passes the if statement, I want to treat it as 37 to allow calculations
  88.     if(c==0.5) { c=37.0 ;}
  89.     if(d==0.5) { d=37.0 ;}
  90.    
  91.  
  92.     if( N==a ) {  Aa = 35*Am ; aP = 36*Am ;} //Aa is the profit for a, and aP is the payout for a
  93.     else { Aa= -Am ; aP=0 ; }
  94.        
  95.     if( N==b ) {  Bb = 35*Bm ; bP = 36*Bm ;} //Bb is the profit for b, and bP is the payout for b
  96.     else { Bb = -Bm ; bP=0 ;}
  97.      
  98.     if( N==c ) {  Cc = 35*Cm ; cP = 36*Cm ;} //Cc is the profit for c, and cP is the payout for c
  99.     else {Cc = -Cm ; cP=0 ;}
  100.      
  101.     if( N==d ) {  Dd = 35*Dm ; dP = 36*Am ;} //Dd is the profit for d, and dP is the payout for d
  102.     else { Dd=-Dm ; dP=0 ;}
  103.    
  104.    if( N==37 ){printf( "The winning number is 00\n\n" );}
  105.    else{ printf( "The winning number is %d \n\n", N ); }
  106.    printf( "You bet %.2f on %s, your revenue is %.2f and profit is %.2f \n", Am, a1, aP, Aa ); // The revenue is the payout
  107.    printf( "You bet %.2f on %s, your revenue is %.2f and profit is %.2f \n", Bm, b1, bP, Bb ); // If I invest 1.00 and I get 2.00 back
  108.    printf( "You bet %.2f on %s, your revenue is %.2f and profit is %.2f \n", Cm, c1, cP, Cc ); // My payout||revenue is 2.00 but
  109.    printf( "You bet %.2f on %s, your revenue is %.2f and profit is %.2f \n\n", Dm, d1, dP, Dd ); // My profit is 1.00
  110.    printf( "Your net profit is %.2f \n", Aa+Bb+Cc+Dd );
  111.    
  112.    a=0.5; b=0.5; c=0.5 ; d=0.5 ;//When 00 is entered, I convert a, b, c, d to 37, if I leave it that way, the next error message will be displayed
  113.          
  114.   }
  115.    if( a<0 || b<0 || c<0 || d<0 || a>36 || b>36 || c>36 || d>36 )   // Numbers being betted on must be in the range from 0 to 36
  116.     { printf( "\n Make sure that all input numbers are in the range from 0 to 36. \n" ) ;}
  117.    if( Am<0 || Bm<0 || Cm<0 || Dm<0 )    // Bet values have to be greater than 0.00
  118.     { printf( " Make sure that the values placed on all bets are greater than 0.00 \n" ); }
  119. }